The Flip Camera & Movie Magic

The Flip Camera & Movie Magic

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Strategies for Increasing Student Achievement with a Flip Camera

Strategies for Increasing Student Achievement
The Flip Camera & the Classroom
Strategies for Increasing Student Achievement with a Flip Camera (download)

Identifying Similarities and Differences

  • Representing similarities and differences in graphic or symbolic form enhances students’ understanding of and ability to use knowledge.
  • Use video taken with your Flip camera to provide explicit guidance in identifying similarities and differences.
  • Use video taken with your Flip camera to ask students to independently identify similarities and differences.
  • Ask students to compare video images
  • Ask students to classify video images
  • Ask students to create and/or represent metaphors using video
  • Ask students to create and/or represent analogies using video

Summarizing and Note Taking

  • Ask students to summarize a topic via video using your Flip camera.
    Ask students to edit video (in i.e. MovieMaker) in order to facilitate analysis of the information at a deep level.
  • Use your Flip camera to capture and then edit video that highlight the critical elements of a lesson or topic, i.e. classroom reporter. 
  • Provide or allow students to use video as a study guide for tests.

Reinforcing Effort and Providing Recognition

  • Abstract symbolic recognition is more effective than tangible rewards.
  • Use images/video taken with your Flip to communicate the importance of believing in effort, and ways students can learn to change their beliefs to an emphasis on effort.
  • Use images/video taken with your digital camera to recognize student effort, achievement, and mastery.
  • Create awards including video, i.e. student of the month.
  • Create slide shows, class books, focus walls, or websites including images/video from a Flip.

 

Homework and Practice

  • Use images/video taken with your Flip camera to enhance or add meaning to homework assignments, or to help illustrate the purpose of homework.
  • Use a Flip to record key elements of a lesson for students to refer back to.
  • Ask students to take images with a Flip camera as part of a homework assignment.
  • Use images/video to provide feedback on homework.

 

Nonlinguistic Representations

  • Use images/video taken with your Flip camera to increase the variety of nonlinguistic representations of knowledge in your classroom.
    • Create graphic representations
    • Create models
    • Generate mental pictures
    • Guide or inspire kinesthetic activity
  • Use images/video taken with your Flip camera to elaborate (or “add to”) student knowledge.
  • Or, ask students to elaborate on the images/video and to justify their elaborations.
  • Use images/video extracted from your Flip video to create time-sequence patterns.
  • Use images/video extracted from your Flip video to create process or cause-effect patterns.
  • Use images/video extracted from your Flip video to create episode patterns.
  • Use images extracted from your Flip video to create generalization/principle patterns.
  • Use images/video extracted from your Flip video to create concept patterns.

 

Cooperative Learning

  • Use images/video to applaud group successes and efforts.
  • Use images/video to document individual and group accountability.
  • Use images/video to facilitate group reflection.

 

Setting Objectives and Providing Feedback

  • Use images/video taken with your Flip camera to represent instructional goals.
  • Allow students to take video with your Flip camera in order to represent their personalized goals.
  • Use images/video to support “corrective” feedback. (The instant nature of digital - and means of sharing digital - can facilitate timely feedback.)
  • Allow students to use images/video to support their own feedback.

 

Generating and Testing Hypotheses

  • Ask students to form hypotheses based on video taken with your Flip camera. Then ask students to clearly explain their hypotheses and conclusions.
  • Use images/video to support systems analysis, problem solving, and historical investigation.
  • Use images/video to prompt invention.
  • Allow students to use images/video to document or facilitate experimental inquiry and decision making.

 

Cues, Questions, and Advance Organizers

  • Use images/video taken with your Flip camera as cues and advance organizers.
  • Use images/video as visual support for higher-level questions, especially before a learning experience.
  • Use images/video to focus on what is important.
  • Using images/video may be most useful with information that is not organized.

 

Reference:

This material has been adapted or quoted from…

Marzano, R. J., Pickering, D. J., Pollock, J.E. (2001). Classroom instruction that works: research-based strategies for increasing student achievement.

Association for Supervision and Curriculum Development (ASCD): Alexandria, VA.

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